Called when getting the walk animation for the object.
Called when getting the walk animation for the object.
1 developer employee
the dev.
1 string
the walk anim name.
--taken from game/developer/developer.lua function developer:getWalkAnim() if self.carryObject then local anim = self.carryObjectData:getWalkAnim(self) if anim then return anim end end return self.animList.walk end