Applies the scaling to the view when rendering the world. Must be followed by camera:unset() after the rendering is finished.
Applies the scaling to the view when rendering the world. Must be followed by camera:unset() after the rendering is finished.
1 number xMult
the multiplier of the X axis translation. Defaults to 1.
2 number yMult
the multiplier of the Y axis translation. Defaults to 1.
3 number scaleX
the scaler on the X axis. Higher values means more zoom. Base point is 1. Should be kept in line with scaleY.
4 number scaleY
the scaler on the Y axis. Higher values means more zoom. Base point is 1. Should be kept in line with scaleX. number-posX-the X position to set the camera to.
5 number posY
the Y position to set the camera to.
-- draw everything at a 2x scale on 500/1500 X/Y coordinates camera:set(1, 1, 2, 2, 500, 1500)