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interview



This library handles the interview logic for games.

Methods

Variables

STEP_AMOUNT ({3, 3})

min max, the maximum amount of questions within a single interview.

HANDS_ON_BASE_QUALITY_MULTIPLIER (0.75)

multiply the base quality requirement by this value during hands-on to get a higher interview score than when compared to a review.

SCORE_TO_REPUTATION (0.5)

multiply the interview score by this when adding reputation to the player.

SCORE_TO_PROJECT_POPULARITY (3)

multiply the interview score by this when adding popularity to the project in question.

MINIMUM_REPUTATION_FROM_INTERVIEW (5)

the minimum reputation we can get from an interview.

REPUTATION_LOSS_FROM_BRIBE_REVEALED (30)

we lose this much score-to-reputation per each bribe that was revealed.

LAST_BRIBE_TIME_REPUTATION_LOSS_AFFECTOR (2)

per each day our score-to-rep penalty is decreased by this much.

REQUIRED_INTERVIEWS_FOR_HANDS_ON (4)

we need to have held this many interviews total first before we are able to offer a hands-on.

RATING_TO_INTERVIEW_SCORE (15)

every rating point is converted into an interview score by multiplying it by this value.

ISSUE_SCORE_AFFECTOR_MULTIPLIER (0.4)

multiply the issue score affector by this much. Since it's an interview, it makes sense for the interviewees to be more lenient in terms of WIP stuff/bugs/etc..

SCORE_MULTIPLIER_HYPE_COUNTER ({4, 6})

minmax, the score multiplier to set for the project when the player chooses to hype the game up.


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